Module 3 Formstorming

Weekly Activity Template

Celine Hermanto


Project 3


Module 3

Subject as Data Project

Activity 1

Watching the video explanation and experimenting with data portrait Reordering different layers in code to learn about the order of appearance Reordering different layers in code to learn about the order of appearance Reordering different layers in code to learn about the order of appearance Creating my own index for experimentation Filling in the abstract interpretation for aspects of my personality as a guideline. Placing the tech object within a frame and exporting as a png Placing the sun object within a frame and exporting as a png Placing the art object within a frame and exporting as a png Placing the music object within a frame and exporting as a png Placing the nature object within a frame and exporting as a png Abstractly inputting my design into the code Reordering layers to make iteration more visible Experimenting with tilting head to the left Experimenting with tilting head to the right and moving backwards to see the difference in scale Experimentation by creating a more playful illustration, this is the base of the bee This is the stripe of the bee This is the bee's stinger This is its eye This is its wings This is the flower its sniffing This is the blush on the bee Object looks identifiable when head is upright, when we move closer or further away Object is still identifiable when we turn our head left and the movement still makes sense. Object blush is above the eye when head is turned right, indicating the placement of different illustrstions in the png frame needs to be more carefully planned in icon based illustrations.

Activity 2

Attempting to 3D scan in a corner of my room with better lighting and plain background in an attempt to help scaniverse focus on the image. First attempt to scan is complete. Processing mode in speed affects some of the details of the object, parts of it look more triangular whan the object was rounder. Processing mode by area similarly affects some details of the object, making the legs look flatter than they look in real life. Processing mode by detail created the most accurate rendering of the 3D model, capturing it correctly from all angles and was the one I proceeded with. Object was cropped from the side in Scaniverse as much as possible to minimize workflow in Meshmixer and Cinema4D Object was cropped from the top in Scaniverse as much as possible to minimize workflow in Meshmixer and Cinema4D Second object was scanned in the same location, in this case the object was bigger than the base, allowing me to scan underneath it for certain parts. Processing mode by detail was also chosen for the second object, the dragon plush. Attempting to 3D scan the suitcase object, because of the reflecive nature of the surface Scaniverse has trouble capturing. Second attempt to 3D scan the object while holding a light source didn't change the outcome, scaniverse had more trouble capturing different angles and smaller details. First attempt to scan my face by a classmate, due to excessive blinking my eyes weren't fully captured. First attempt to 3D scan my smiski figurine, due to how small the object was Scaniverse had trouble fully capturing dfferent parts and many parts of the figuring were missing. First attempt to 3D scan my wallet on a table, unfortunately the different textures melded together. First attempt to 3D scan a camera object, due to the reflective nature of some portions of the object this affected the final result. Second attempt to 3D scan my face while tying my hair up to create additional texture which scaniverse succesfully captured. Third attempt to scan my face while trying to scan for longer, this ended up compromising the quality of the final scan. Fourth attempt to 3D scan my face with my hair down, unfortunately I discovered that scaniverse has signifiant difficulty capturing a flat black surface. Image of 3D scan of marshmallow plush imported into meshmixer. Image of 3D scan of marshmallow plush imported into Cinema4D. Image of final 3D model of the marshmallow object with sculpt tools used in Cinema4D Image of layers used in Cinema4D Image of 3D scan of dragon imported into meshmixer. Image of dragon object first imported into Cinema4D. Image of dragon object after polygon reduction was added.

Reflexive Workshop 1 & 2

Slide of additional research surrounding reflexivity in qualitative research I conducted and presented in class. Slide of QnA session I led in class. Slide of how to create a reflective selfie I presented in class during the workshop.

Project 3


Final Project 3 Design

3D modeled Subject as Data

Design Statement: The project examines and explores an interpretive digital selfie, encompassing contextual and technical research surrounding identity and totemic objects to examine how 3D printing can be used to represent personal identity. The final deliverable for the project includes a 3D printed version of the final solution as well as previous iterations.
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